As Modern Combat 4 draws near, the hype surrounding the game is being written about and discussed around the world!
Modern Combat 4: Zero Hour
The usual
variations of virtual control options should be available when the game
ships,
too, though I was quite adept with the default setup. There's also
support for gyroscope aiming, though I've never been able to get very
comfortable with that sort of thing, and I'd imagine support for
Gameloft's sort of strange Duo Gamer controller will be in there as
well.
As is typical with games like this, the opening
scene of Modern Combat 4 is incredibly intense and wastes no time
throwing you right into the thick of things. Reminiscent of storming
the beaches at Normandy in the
famous scene from '
Saving Private Ryan', you and your squad will arrive via boat to the beaches of Hawaii with all manner of hell
breaking
loose around you. You'll then follow your squad commander as he leads
you inland and through both indoor and outdoor environments picking off
enemies as they come. There are
various objectives to complete along the way before finally arriving at an extraction point which signals the end of the level.
The
gunplay in Modern Combat 4 is satisfying. Enemies displayed
intelligence as they utilized cover, split up to try and flank your
group, and were generally aware of when it's a bad time to be out in the
open. The combat scenarios still had that kind of
mechanical
feel which is typical of these games – progress a bit through the
level, wipe out a group of baddies, progress a bit further, run into
more baddies, and so on – but a smarter enemy AI and the use of the
Havok physics engine for enemy death animations creates more of a
natural vibe. Enemies will instantly go ragdoll once killed, creating
some interesting death animations, and they appear to utilize their
skills in different ways each time you play. I ran through the same
section of the first mission twice, and it felt different enough each
time that it helped eliminate the cookie-cutter feeling that these
scripted sort of events can sometimes create.
Another
welcome aspect of the game, and one that's often used in previous Modern
Combat games and other similar titles, is breaking up the gunplay in
various interesting ways. For example, at one point I encountered a
quick-time event where I had to defend a knife attack with swipes.
Another time I was able to remotely control a miniature tank as it
forged its way ahead of our squad, allowing me to lay waste to as many
bad guys as I could using its turret in order to clear the path ahead.
Similarly, at one point I hopped in the back of a
military jeep
and manned its turret, being speedily swept through an on-rails
section where I got to – you guessed it – blast away at more bad guys.
These sections were fun and definitely offer a nice change of pace from
the regular shooting.
Required Android O/S : 2.3+
Instructions : (Non-Root/Offline)
- Install APK
- Copy 'gameloft' folder to 'sdcard/' (Root of sdcard)
- Launch the game offline (No need of internet connection @ 1st run)
This is not an official release!