Sunday 4 November 2012








A time-spanning, generation-spanning narrative, Call of Duty®: Black Ops 2 introduces players to an insidious villain named Raul Menendez who hijacks the US military infrastructure to further his own agenda. Harness the power of near-future technology and advanced Robotics to pull the world back from the brink of annihilation.
Call of Duty®: Black Ops 2 catapults players to the year 2025 to confront an insidious criminal mastermind namedRaul Menendez who has stolen the keys to the U.S. military infrastructure and turned our greatest strengths against us. Engage in classified operations that harness the power of future-tech weapons and advanced robotics to pull the world’s superpowers back from the brink of annihilation.
Treyarch Studio Head Mark Lamia and the Call of Duty®: Black Ops 2 development team discuss their motivations heading into this exciting entry in the Call of Duty franchise. Learn about weapons & technology, the campaign, graphics, multi-player and the return of Black Ops zombies
To create a game like Call of Duty®: Black Ops 2, Treyarch assembled some of the greatest talents in the world. David S. Goyer (co-writer of The Dark Knight Rises), Trent Reznor (Academy Award-winning composer of The Social Network), join Studio Head, Mark Lamia and the game’s Director, Dave Anthony, to discuss the relationship between movies, music and games, as well as the creative process behind Call of Duty®: Black Ops 2.











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