Monday 7 November 2011






For starters, there's a new mode called WWE Universe. This is basically the combination of the old career and exhibition modes. Here, the game is generating an infinite WWE calendar packed with Raws, SmackDowns, Superstars, and pay-per-view shows. It plans the cards based on rivalries and rankings, and you pop in to play whatever match you want. If you don't dig a certain card, you're free to whip up a match of your own.

The only catch is, you can't just put a Superstar (created or otherwise) into a world title match -- that honor has to be earned by climbing the ranks and winning a No. 1 Contender match or snatching the briefcase at WrestleMania's Money in the Bank match. You'll play as wrestlers, raise their rankings, and earn your spots. Even better, the game is tracking rivalries and tossing in random cutscenes. Maybe Vince McMahon introduces another opponent after you've won a match or maybe your opponent attacks you during your entrance.

WWE Universe is undoubtedly cool. Basically, it's a never ending career mode where the game tracks feuds, Royal Rumble winners, and more. When you create wrestlers -- whom you can now give all the attribute points you want and who stick with the "layer" system folks know for clothes -- they're entered into the shows. You can simulate a decade and see how far they go or jump in and manage teams and rivalries so you can see the relationships unfold. WWE Universe is your SmackDown vs. Raw playset -- make some changes and see what develops.

The flipside to that freedom is Road to WrestleMania. On the surface, WWE SmackDown vs. Raw 2011's Road looks like that of the past -- you choose one of five tales and play through the weeks leading up to that Superstar's appearance on the grandest stage of all in between watching a bunch of cutscenes. However, there's a twist here: this year's Road to WrestleMania has you wandering around backstage.
Now, most shows will require you to go talk to someone before a match can begin, but there are a bunch of side quests to engage in here. If you want, you can rush to the gorilla position and head out to that week's match, but if you're the "do everything person," there are conversations to listen in on, people to talk to, and fights to start. Now, picking backstage brawls might sound foolish (and in a way, I found it to be), but every match or fight you engage in rewards you with Superstar points that you can apply to your move damage and damage resistance -- it's like a mini-RPG in a way.

Trouble is, leveling up your attributes is a bit of a bitch and not worth it. I've done every Road to WrestleMania, and I didn't find the leveling process worth much -- you have to pick fights with every Superstar backstage to get enough points to really max out your character. There's definitely something to be desired here. Although all the Superstars are voiced, mouths flap like mad and there's no lip syncing to speak of. On top of that, the backstage environments are empty caverns and the brawls you get into seem to go on way too long.

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